Home / Courses / The Leadership Vault / Feedback, Part 2
Vault course 4 of 18 · 7 lessons · 26 min · video
Feedback, Part 2: Feedback as a Leader
Part 2 moves feedback from a single conversation to a culture you run: what your leadership team sees in you that you don't, how to make the truth cheap to tell at the top, and how to hold a candid conversation with a director. It closes on the hardest version, feedback across peers, up to the CEO and through the politics of a senior team.
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Narrated by Andreas Pettersson. Built from the Leaders ADAPT library with Martha Spalding.
Lessons
- 1The blind spot every executive carries
The Johari Window applied to your leadership team, and one move to shrink the part of you nobody talks about.3:32 - 2Psychological safety starts at your table
What psychological safety really means in a senior team, and why its price is set by what disagreeing with you costs.3:41 - 3Rituals that make honesty ordinary
Turn feedback from an occasional event into a rhythm your leadership team runs every week, starting with one ritual.3:56 - 4Candid conversations when the stakes are personal
Why candor gets harder as you rise, and how to hold a candid conversation with a director without losing your footing.3:42 - 5Practice: the director who disrupts the room
A method for candid conversations, practiced on a high-performing director whose behavior is costing the team.3:40 - 6Feedback inside corporate politics
How power, timing and interests decide whether your feedback lands with peers, other functions and the CEO.3:51 - 7Political capital: protect the work and yourself
The political traps that sink good feedback, how to build capital across levels, and a case to test your judgment.3:57
All lessons are recorded.
How a lesson works
Each lesson is about five minutes, the slides with Andreas narrating, or audio only on your phone between meetings. It opens on one situation at the executive level, teaches one tool, and closes with your move: one thing to do before the next lesson. The full written lesson sits under the player, so you can read instead, or go back for the exact sentence you want to use.
Created and narrated by Andreas Pettersson. The narration uses an AI model of Andreas's own voice.
